
This is not the case, as the rule of Rhombus after Fallout attests to. EVT_16004_DESC (Code of the Brotherhood): Fixed wrong lore that says a Maxson descendant has ALWAYS led the Elders. Event 183012: Corrected "Leave that dream die" for the second action to "Let that dream die".

EVT_16027_NAME (The Passing of Sambor): Corrected the description on the Brotherhood schism to be lore-accurate. "Start of game - The Proud 16th" (10106): Updated descriptions to account for the 16th's vehicles being locked. Spiders no longer produce marine/Irregular units, only d_rsv_36/Spiders, as Spiders will now be their own type of unit. Does not ignore Weak Garrison, Early Garrison, improved Garrison and Advanced Garrison techs (Redudant due to being unresearchable? Find out) Has less tech sharing embargoes (probably not all that necessary in this file) Starts only attacking Manitou Tribes and Nuka Cola Higher max_front_ratio than the normal CZE.ai file (2 vs 1.2) Meant to be a file that lets the Spiders focus and prepare for later war Thanks to Kill_Tactician on the FODD Discord for the files. It contains numerous music files, among them OSTs for all Fallout games (Fallout/Fallout 2/Fallout Tactics/Fallout 3/Fallout New Vegas/Fallout 4/Fallout 76), as well as other files. Extract this archive into the folder of your latest FODD mod folder. This optional download file is a rar file. Does not include the FODD Soundtrack, it is a separate download.

Extract this archive into the Mods folder of your Darkest Game installation. I intend to add the option of downloading from Github in the near future. We currently have links for mediafire and ModDB. NEW, IMPROVED VERSION FODD 2.5 - For HOIDH 1.05.1
